Compensation Is Not Rollback
Rollback is a database primitive. Distributed systems don't have one, and treating compensation as if they did is how workflows quietly break.
Rollback is a database primitive. Distributed systems don't have one, and treating compensation as if they did is how workflows quietly break.
Idempotency at rest is easy. Two retries arriving at the same moment is the case that breaks the version most teams wrote.
Your data disagreeing with itself isn't a bug. It's a trade-off. What eventual consistency guarantees, where you're already relying on it, and how to design for it instead of getting bitten by it.
A practical guide to designing long-running business processes with the Saga pattern - covering orchestration vs choreography, compensating transactions, timeouts, and observability.
How to keep Claude Code agents and skills out of shared repos using a dedicated config repo and symlinks.
What vector databases are, how they work, and when you actually need one - versus when pgvector is enough.
async/await frees threads but doesn't reduce work. Message queues move the bottleneck, they don't remove it. Here's what actually limits throughput in .NET systems.
Wire up OpenTelemetry tracing, metrics, and logs in ASP.NET Core, run Jaeger locally, and add custom spans around the business logic that actually matters.